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	<title>Comments for Misterblue</title>
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	<link>http://misterblue.com</link>
	<description>Not blue like the mood</description>
	<lastBuildDate>Wed, 13 Jul 2011 06:07:31 +0000</lastBuildDate>
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		<title>Comment on Dynamic Ogre Resources by Misterblue</title>
		<link>http://misterblue.com/programming/dynamic-ogre-resources/comment-page-1#comment-8079</link>
		<dc:creator>Misterblue</dc:creator>
		<pubDate>Wed, 13 Jul 2011 06:07:31 +0000</pubDate>
		<guid isPermaLink="false">http://misterblue.com/?page_id=759#comment-8079</guid>
		<description><![CDATA[Not sure what you are asking, Mehrshad. The description is about adding objects to the Ogre scene graph after Ogre has started running. If you do a little scheduling (only adding a limited number of things between each rendering frame) you should be able to load large numbers of items.]]></description>
		<content:encoded><![CDATA[<p>Not sure what you are asking, Mehrshad. The description is about adding objects to the Ogre scene graph after Ogre has started running. If you do a little scheduling (only adding a limited number of things between each rendering frame) you should be able to load large numbers of items.</p>
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		<title>Comment on Dynamic Ogre Resources by mehrshad</title>
		<link>http://misterblue.com/programming/dynamic-ogre-resources/comment-page-1#comment-8067</link>
		<dc:creator>mehrshad</dc:creator>
		<pubDate>Tue, 12 Jul 2011 16:26:25 +0000</pubDate>
		<guid isPermaLink="false">http://misterblue.com/?page_id=759#comment-8067</guid>
		<description><![CDATA[i want to load a big city , can i use this way ? :-?]]></description>
		<content:encoded><![CDATA[<p>i want to load a big city , can i use this way ? <img src='http://misterblue.com/wwpp/wp-includes/images/smilies/icon_confused.gif' alt=':-?' class='wp-smiley' /> </p>
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	<item>
		<title>Comment on Dynamic Ogre Resources by peter</title>
		<link>http://misterblue.com/programming/dynamic-ogre-resources/comment-page-1#comment-4511</link>
		<dc:creator>peter</dc:creator>
		<pubDate>Wed, 22 Dec 2010 07:31:15 +0000</pubDate>
		<guid isPermaLink="false">http://misterblue.com/?page_id=759#comment-4511</guid>
		<description><![CDATA[Hi MisterBlue!
    I read your article &quot;Dynamic Loading of Ogre Resources&quot;,since I have same situation that request ogre resources from servers.It&#039;s quit useful for me,alse I have some problem with your pseudo code, 
             MeshManager::prepare(meshName, groupName)...
             MeshManager::load(meshName, groupName)...
    please give me more tips and some demo code.

    Thanks]]></description>
		<content:encoded><![CDATA[<p>Hi MisterBlue!<br />
    I read your article &#8220;Dynamic Loading of Ogre Resources&#8221;,since I have same situation that request ogre resources from servers.It&#8217;s quit useful for me,alse I have some problem with your pseudo code,<br />
             MeshManager::prepare(meshName, groupName)&#8230;<br />
             MeshManager::load(meshName, groupName)&#8230;<br />
    please give me more tips and some demo code.</p>
<p>    Thanks</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on LookingGlass progress 20090706 by Misterblue</title>
		<link>http://misterblue.com/wwpp/archives/20090706-lookingglass-progress-20090706/comment-page-1#comment-2763</link>
		<dc:creator>Misterblue</dc:creator>
		<pubDate>Wed, 15 Jul 2009 05:31:17 +0000</pubDate>
		<guid isPermaLink="false">http://misterblue.com/?p=823#comment-2763</guid>
		<description><![CDATA[I have been following their work. It will be a professional quality viewer. I haven&#039;t dug into it yet but, you&#039;re right, they probably solved some of the problems I&#039;m running into.]]></description>
		<content:encoded><![CDATA[<p>I have been following their work. It will be a professional quality viewer. I haven&#8217;t dug into it yet but, you&#8217;re right, they probably solved some of the problems I&#8217;m running into.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on LookingGlass progress 20090706 by Toni Alatalo</title>
		<link>http://misterblue.com/wwpp/archives/20090706-lookingglass-progress-20090706/comment-page-1#comment-2762</link>
		<dc:creator>Toni Alatalo</dc:creator>
		<pubDate>Tue, 14 Jul 2009 23:30:40 +0000</pubDate>
		<guid isPermaLink="false">http://misterblue.com/?p=823#comment-2762</guid>
		<description><![CDATA[hi,

i just thought it might be interesting for you to know that http://www.realxtend.org/ published a first developer preview of a new Ogre based viewer, Naali - http://wiki.realxtend.org/index.php/Getting_Started_with_Naali

it&#039;s in c++ but there are some material definitions and other things that might be interesting for you to see.

you ui solution sounds interesting, we&#039;ll be working on getting a final ui toolkit integration in august .. so far that has been quite experimental.]]></description>
		<content:encoded><![CDATA[<p>hi,</p>
<p>i just thought it might be interesting for you to know that <a href="http://www.realxtend.org/" rel="nofollow">http://www.realxtend.org/</a> published a first developer preview of a new Ogre based viewer, Naali &#8211; <a href="http://wiki.realxtend.org/index.php/Getting_Started_with_Naali" rel="nofollow">http://wiki.realxtend.org/index.php/Getting_Started_with_Naali</a></p>
<p>it&#8217;s in c++ but there are some material definitions and other things that might be interesting for you to see.</p>
<p>you ui solution sounds interesting, we&#8217;ll be working on getting a final ui toolkit integration in august .. so far that has been quite experimental.</p>
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	</item>
	<item>
		<title>Comment on Dynamic Ogre Resources by Misterblue &#187; Blog Archive &#187; More Ogre Dynamic Loading</title>
		<link>http://misterblue.com/programming/dynamic-ogre-resources/comment-page-1#comment-2753</link>
		<dc:creator>Misterblue &#187; Blog Archive &#187; More Ogre Dynamic Loading</dc:creator>
		<pubDate>Sat, 20 Jun 2009 20:45:52 +0000</pubDate>
		<guid isPermaLink="false">http://misterblue.com/?page_id=759#comment-2753</guid>
		<description><![CDATA[[...] Ogre Dynamic Loading  I updated my page on dynamically loading meshes, materials and textures in Ogre with information for textures. Turns out that the requests for the textures works out but [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Ogre Dynamic Loading  I updated my page on dynamically loading meshes, materials and textures in Ogre with information for textures. Turns out that the requests for the textures works out but [...]</p>
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	</item>
	<item>
		<title>Comment on Ogre Archive Wrapper by kallitokaco</title>
		<link>http://misterblue.com/programming/dynamic-ogre-resources/ogre-archive-wrapper/comment-page-1#comment-2709</link>
		<dc:creator>kallitokaco</dc:creator>
		<pubDate>Mon, 27 Apr 2009 14:06:07 +0000</pubDate>
		<guid isPermaLink="false">http://misterblue.com/?page_id=781#comment-2709</guid>
		<description><![CDATA[Thx so much. this is exactly what I needed.]]></description>
		<content:encoded><![CDATA[<p>Thx so much. this is exactly what I needed.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Dynamic Ogre Resources by Misterblue &#187; Blog Archive &#187; Dynamic Loading of Ogre Resources</title>
		<link>http://misterblue.com/programming/dynamic-ogre-resources/comment-page-1#comment-2702</link>
		<dc:creator>Misterblue &#187; Blog Archive &#187; Dynamic Loading of Ogre Resources</dc:creator>
		<pubDate>Tue, 31 Mar 2009 05:43:44 +0000</pubDate>
		<guid isPermaLink="false">http://misterblue.com/?page_id=759#comment-2702</guid>
		<description><![CDATA[[...] figured some of it out and wrote up Dynamic Loading of Ogre Resources. Hopefully this will save some other people many frustrating [...]]]></description>
		<content:encoded><![CDATA[<p>[...] figured some of it out and wrote up Dynamic Loading of Ogre Resources. Hopefully this will save some other people many frustrating [...]</p>
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		<title>Comment on Dynamic Ogre Resources by James Wynn</title>
		<link>http://misterblue.com/programming/dynamic-ogre-resources/comment-page-1#comment-2701</link>
		<dc:creator>James Wynn</dc:creator>
		<pubDate>Mon, 30 Mar 2009 14:23:28 +0000</pubDate>
		<guid isPermaLink="false">http://misterblue.com/?page_id=759#comment-2701</guid>
		<description><![CDATA[Awesome work man! I have been trying to figure out the material reload thing for quite some time. Good luck on that patch, it will be a nice addition to Ogre.]]></description>
		<content:encoded><![CDATA[<p>Awesome work man! I have been trying to figure out the material reload thing for quite some time. Good luck on that patch, it will be a nice addition to Ogre.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Squaking in the house by Your niece Jennifer!</title>
		<link>http://misterblue.com/wwpp/archives/20080719-squaking-in-the-house/comment-page-1#comment-2696</link>
		<dc:creator>Your niece Jennifer!</dc:creator>
		<pubDate>Tue, 22 Jul 2008 00:08:56 +0000</pubDate>
		<guid isPermaLink="false">http://misterblue.com/?p=736#comment-2696</guid>
		<description><![CDATA[Hey there! I bet that birdie learned it&#039;s lesson. I wanted to get in touch with you, Could you send me your email address? Jackson and I are having a party for our 10th wedding anniversary and we&#039;d like to invite you guys. I dont have Katie or Jennifer&#039;s contact info either. I have an online invitation if you have their email address&#039; and I can just send all the info that way! Hope all is well! 

Talk to you soon,
Jennifer]]></description>
		<content:encoded><![CDATA[<p>Hey there! I bet that birdie learned it&#8217;s lesson. I wanted to get in touch with you, Could you send me your email address? Jackson and I are having a party for our 10th wedding anniversary and we&#8217;d like to invite you guys. I dont have Katie or Jennifer&#8217;s contact info either. I have an online invitation if you have their email address&#8217; and I can just send all the info that way! Hope all is well! </p>
<p>Talk to you soon,<br />
Jennifer</p>
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