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	<title>Misterblue</title>
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	<link>http://misterblue.com</link>
	<description>Not blue like the mood</description>
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		<title>3D Worlds on the web</title>
		<link>http://misterblue.com/wwpp/archives/20100619-3d-worlds-on-the-web</link>
		<comments>http://misterblue.com/wwpp/archives/20100619-3d-worlds-on-the-web#comments</comments>
		<pubDate>Sun, 20 Jun 2010 00:27:51 +0000</pubDate>
		<dc:creator>Misterblue</dc:creator>
				<category><![CDATA[LookingGlass]]></category>
		<category><![CDATA[Misterblue]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Thoughts]]></category>

		<guid isPermaLink="false">http://misterblue.com/?p=850</guid>
		<description><![CDATA[I&#8217;ve been working on LookingGlass which is a stand-alone, you-have-to-download-it viewer for the OpenSimulator virtual worlds. I really wish one didn&#8217;t have to download the viewer. Viewing should just happen as part of the web. I&#8217;ve looked at this several times and it looks like the infrastructure is maturing. WebGL is appearing or will soon [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Late phase education</title>
		<link>http://misterblue.com/wwpp/archives/20100619-late-phase-education</link>
		<comments>http://misterblue.com/wwpp/archives/20100619-late-phase-education#comments</comments>
		<pubDate>Sat, 19 Jun 2010 16:54:29 +0000</pubDate>
		<dc:creator>Misterblue</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Life]]></category>
		<category><![CDATA[Misterblue]]></category>

		<guid isPermaLink="false">http://misterblue.com/?p=844</guid>
		<description><![CDATA[I have some ideas for data coding (more on that in a later post) but it required me to do some heavy weight math. It has been a long time since I did math so I needed some refreshers. One amazing resource is the online MIT classes at MIT Open Course Ware. They have video [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>LookingGlass is over there</title>
		<link>http://misterblue.com/wwpp/archives/20100619-lookingglass-2</link>
		<comments>http://misterblue.com/wwpp/archives/20100619-lookingglass-2#comments</comments>
		<pubDate>Sat, 19 Jun 2010 16:10:56 +0000</pubDate>
		<dc:creator>Misterblue</dc:creator>
				<category><![CDATA[LookingGlass]]></category>
		<category><![CDATA[Misterblue]]></category>

		<guid isPermaLink="false">http://misterblue.com/?p=839</guid>
		<description><![CDATA[The updates for LookingGlass have been happening over at the official web site. Camera and avatar movement is MUCH smoother because of finding bugs and adding position and rotation animation code. That also means that movement of animated objects is now smooth. LG works great in OSGrid/Lbsa Plaza but larger sims like OSGrid/Wright Plaza stretch [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Under the hood LookingGlass progress</title>
		<link>http://misterblue.com/wwpp/archives/20091028-under-the-hood-lookingglass-progress</link>
		<comments>http://misterblue.com/wwpp/archives/20091028-under-the-hood-lookingglass-progress#comments</comments>
		<pubDate>Wed, 28 Oct 2009 13:56:27 +0000</pubDate>
		<dc:creator>Misterblue</dc:creator>
				<category><![CDATA[LookingGlass]]></category>
		<category><![CDATA[Misterblue]]></category>

		<guid isPermaLink="false">http://misterblue.com/?p=837</guid>
		<description><![CDATA[I broke a lot of stuff getting to a better place. The loading and reloading experience was poor (slow and jerky) so I moved a bunch of the update code from C# to C++. That has necessitated (after a while finding that this was the problem) building and including [http://boost.org Boost] for data structure access [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Keeping up with LookingGlass</title>
		<link>http://misterblue.com/wwpp/archives/20091020-keeping-up-with-lookingglass</link>
		<comments>http://misterblue.com/wwpp/archives/20091020-keeping-up-with-lookingglass#comments</comments>
		<pubDate>Wed, 21 Oct 2009 05:07:46 +0000</pubDate>
		<dc:creator>Misterblue</dc:creator>
				<category><![CDATA[LookingGlass]]></category>
		<category><![CDATA[Misterblue]]></category>

		<guid isPermaLink="false">http://misterblue.com/?p=835</guid>
		<description><![CDATA[To make for  open discussions and transparency in my design directions, I will be added design comments to my blog here as well as in the LookingGlass forum on the Forge. Join in the discussions on the forge.]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Integrating Avatars and Attachments and generalizing entities</title>
		<link>http://misterblue.com/wwpp/archives/20091020-integrating-avatars-and-attachments-and-generalizing-entities</link>
		<comments>http://misterblue.com/wwpp/archives/20091020-integrating-avatars-and-attachments-and-generalizing-entities#comments</comments>
		<pubDate>Wed, 21 Oct 2009 05:01:13 +0000</pubDate>
		<dc:creator>Misterblue</dc:creator>
				<category><![CDATA[LookingGlass]]></category>
		<category><![CDATA[Misterblue]]></category>
		<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://misterblue.com/?p=830</guid>
		<description><![CDATA[I had been fretting about whether avatars and their attachements are first class objects or subclasses of entities. I am now thinking the latter. That is, World just deals with Regions that contain Entities and the Entities have sub-classes that are created by Comm and sensed by the Viewer. The pattern I&#8217;m working with at [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>LookingGlass progress 20090730</title>
		<link>http://misterblue.com/wwpp/archives/20090730-lookingglass-progress-20090730</link>
		<comments>http://misterblue.com/wwpp/archives/20090730-lookingglass-progress-20090730#comments</comments>
		<pubDate>Thu, 30 Jul 2009 22:20:10 +0000</pubDate>
		<dc:creator>Misterblue</dc:creator>
				<category><![CDATA[LookingGlass]]></category>
		<category><![CDATA[Misterblue]]></category>

		<guid isPermaLink="false">http://misterblue.com/?p=827</guid>
		<description><![CDATA[I am about to make a video of logging into Wright Plaza and flying around but I wanted to get shadows working first. I introduced an oddity whereby the brightness of a prim is tied to it&#8217;s x or y rotation. I just can&#8217;t find the problem but, since it makes most buildings have large [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>LookingGlass Progress 20090722</title>
		<link>http://misterblue.com/wwpp/archives/20090722-lookingglass-progress-20090722</link>
		<comments>http://misterblue.com/wwpp/archives/20090722-lookingglass-progress-20090722#comments</comments>
		<pubDate>Thu, 23 Jul 2009 05:53:27 +0000</pubDate>
		<dc:creator>Misterblue</dc:creator>
				<category><![CDATA[LookingGlass]]></category>
		<category><![CDATA[Misterblue]]></category>

		<guid isPermaLink="false">http://misterblue.com/?p=825</guid>
		<description><![CDATA[I&#8217;ve wanted to advance a version but the main thing keeping LookingGlass from being usable was the unbelievable memory footprint. Ogre vertices took up all the memory until it crashed. So, I&#8217;ve spent the last two weeks adding a dynamic loading and unloading system. Now I can log into Wright Plaza and walk an fly [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>LookingGlass progress 20090706</title>
		<link>http://misterblue.com/wwpp/archives/20090706-lookingglass-progress-20090706</link>
		<comments>http://misterblue.com/wwpp/archives/20090706-lookingglass-progress-20090706#comments</comments>
		<pubDate>Tue, 07 Jul 2009 05:34:03 +0000</pubDate>
		<dc:creator>Misterblue</dc:creator>
				<category><![CDATA[LookingGlass]]></category>
		<category><![CDATA[Misterblue]]></category>

		<guid isPermaLink="false">http://misterblue.com/?p=823</guid>
		<description><![CDATA[I&#8217;ve completed sculpties and added many texture processing improvements. Normal LLLP textures are JPEG2000 but I had to figure out how to store sculptie textures as PNGs so I could read them into the .NET/Mono graphics functions. Once I was more familiar with textures, I put in checks for transparency and put in the code [...]]]></description>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>More Ogre Dynamic Loading</title>
		<link>http://misterblue.com/wwpp/archives/20090620-more-ogre-dynamic-loading</link>
		<comments>http://misterblue.com/wwpp/archives/20090620-more-ogre-dynamic-loading#comments</comments>
		<pubDate>Sat, 20 Jun 2009 20:45:49 +0000</pubDate>
		<dc:creator>Misterblue</dc:creator>
				<category><![CDATA[Misterblue]]></category>
		<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://misterblue.com/?p=821</guid>
		<description><![CDATA[I updated my page on dynamically loading meshes, materials and textures in Ogre with information for textures. Turns out that the requests for the textures works out but that, again, the containing mesh has to be reloaded to get the texture to pop up in the scene. The code for finding which meshes need reloading [...]]]></description>
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		<slash:comments>0</slash:comments>
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