OAR Files Converted to GLTF with Convoar
Collection of
OpenSimulator
archive files ("OAR files")
converted to
GLTF
using
Convoar
.
Convoar
reads the OAR file, converts the prims into meshes, and outputs
the region as a
GLTF
scene.
There are some optimization that are done so there are several
versions of each converted OAR file below:
-
unoptimized:
a straight conversion of the region.
All textures are original size and terrain is maximum resolution.
This is the best version for loading into
Blender
or equivilant mesh scene editor.
-
smallassets:
meshes are unchanged from the unoptimized version but all
textures have been resized to be 256 pixels or less in any dimension
and the terrain is half resolution.
These two optimizations make significant improvements in the
scene load time.
-
mergedmaterials:
the meshes scene has been completely reorganized based on their material
rather than their object.
This makes the
GLTF
scene completely uneditable but greatly reduces the draw count
and makes even very complex regions displayable with WebGL.
Each of the converted versions of the original OAR can be downloaded (the
TGZ and ZIP buttons while the OAR button downloads the
original OAR file).
The VIEW button opens another browser page with a simple
BabylonJS viewer on that version of the
GLTF
file.
Be sure to close that view page as having several views open at the same time
till greatly overtax any graphics card.