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	<title>Comments on: Dynamic Ogre Resources</title>
	<atom:link href="http://misterblue.com/programming/dynamic-ogre-resources/feed" rel="self" type="application/rss+xml" />
	<link>http://misterblue.com</link>
	<description>Not blue like the mood</description>
	<lastBuildDate>Wed, 13 Jul 2011 06:07:31 +0000</lastBuildDate>
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		<title>By: Misterblue</title>
		<link>http://misterblue.com/programming/dynamic-ogre-resources/comment-page-1#comment-8079</link>
		<dc:creator>Misterblue</dc:creator>
		<pubDate>Wed, 13 Jul 2011 06:07:31 +0000</pubDate>
		<guid isPermaLink="false">http://misterblue.com/?page_id=759#comment-8079</guid>
		<description>Not sure what you are asking, Mehrshad. The description is about adding objects to the Ogre scene graph after Ogre has started running. If you do a little scheduling (only adding a limited number of things between each rendering frame) you should be able to load large numbers of items.</description>
		<content:encoded><![CDATA[<p>Not sure what you are asking, Mehrshad. The description is about adding objects to the Ogre scene graph after Ogre has started running. If you do a little scheduling (only adding a limited number of things between each rendering frame) you should be able to load large numbers of items.</p>
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		<title>By: mehrshad</title>
		<link>http://misterblue.com/programming/dynamic-ogre-resources/comment-page-1#comment-8067</link>
		<dc:creator>mehrshad</dc:creator>
		<pubDate>Tue, 12 Jul 2011 16:26:25 +0000</pubDate>
		<guid isPermaLink="false">http://misterblue.com/?page_id=759#comment-8067</guid>
		<description>i want to load a big city , can i use this way ? :-?</description>
		<content:encoded><![CDATA[<p>i want to load a big city , can i use this way ? <img src='http://misterblue.com/wwpp/wp-includes/images/smilies/icon_confused.gif' alt=':-?' class='wp-smiley' /> </p>
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	<item>
		<title>By: peter</title>
		<link>http://misterblue.com/programming/dynamic-ogre-resources/comment-page-1#comment-4511</link>
		<dc:creator>peter</dc:creator>
		<pubDate>Wed, 22 Dec 2010 07:31:15 +0000</pubDate>
		<guid isPermaLink="false">http://misterblue.com/?page_id=759#comment-4511</guid>
		<description>Hi MisterBlue!
    I read your article &quot;Dynamic Loading of Ogre Resources&quot;,since I have same situation that request ogre resources from servers.It&#039;s quit useful for me,alse I have some problem with your pseudo code, 
             MeshManager::prepare(meshName, groupName)...
             MeshManager::load(meshName, groupName)...
    please give me more tips and some demo code.

    Thanks</description>
		<content:encoded><![CDATA[<p>Hi MisterBlue!<br />
    I read your article &#8220;Dynamic Loading of Ogre Resources&#8221;,since I have same situation that request ogre resources from servers.It&#8217;s quit useful for me,alse I have some problem with your pseudo code,<br />
             MeshManager::prepare(meshName, groupName)&#8230;<br />
             MeshManager::load(meshName, groupName)&#8230;<br />
    please give me more tips and some demo code.</p>
<p>    Thanks</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Misterblue &#187; Blog Archive &#187; More Ogre Dynamic Loading</title>
		<link>http://misterblue.com/programming/dynamic-ogre-resources/comment-page-1#comment-2753</link>
		<dc:creator>Misterblue &#187; Blog Archive &#187; More Ogre Dynamic Loading</dc:creator>
		<pubDate>Sat, 20 Jun 2009 20:45:52 +0000</pubDate>
		<guid isPermaLink="false">http://misterblue.com/?page_id=759#comment-2753</guid>
		<description>[...] Ogre Dynamic Loading  I updated my page on dynamically loading meshes, materials and textures in Ogre with information for textures. Turns out that the requests for the textures works out but [...]</description>
		<content:encoded><![CDATA[<p>[...] Ogre Dynamic Loading  I updated my page on dynamically loading meshes, materials and textures in Ogre with information for textures. Turns out that the requests for the textures works out but [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Misterblue &#187; Blog Archive &#187; Dynamic Loading of Ogre Resources</title>
		<link>http://misterblue.com/programming/dynamic-ogre-resources/comment-page-1#comment-2702</link>
		<dc:creator>Misterblue &#187; Blog Archive &#187; Dynamic Loading of Ogre Resources</dc:creator>
		<pubDate>Tue, 31 Mar 2009 05:43:44 +0000</pubDate>
		<guid isPermaLink="false">http://misterblue.com/?page_id=759#comment-2702</guid>
		<description>[...] figured some of it out and wrote up Dynamic Loading of Ogre Resources. Hopefully this will save some other people many frustrating [...]</description>
		<content:encoded><![CDATA[<p>[...] figured some of it out and wrote up Dynamic Loading of Ogre Resources. Hopefully this will save some other people many frustrating [...]</p>
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	<item>
		<title>By: James Wynn</title>
		<link>http://misterblue.com/programming/dynamic-ogre-resources/comment-page-1#comment-2701</link>
		<dc:creator>James Wynn</dc:creator>
		<pubDate>Mon, 30 Mar 2009 14:23:28 +0000</pubDate>
		<guid isPermaLink="false">http://misterblue.com/?page_id=759#comment-2701</guid>
		<description>Awesome work man! I have been trying to figure out the material reload thing for quite some time. Good luck on that patch, it will be a nice addition to Ogre.</description>
		<content:encoded><![CDATA[<p>Awesome work man! I have been trying to figure out the material reload thing for quite some time. Good luck on that patch, it will be a nice addition to Ogre.</p>
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