March 2009
Monthly Archive
Monthly Archive
In trying to get LookingGlass working with Ogre, I had to figure out how to dynamically load resources (meshes, materials and textures). Ogre’s default methodology is to have everything preloaded. Loading meshes and materials on demand is not obvious. Especially materials.
I’ve figured some of it out and wrote up Dynamic Loading of Ogre Resources. Hopefully this will save some other people many frustrating hours.
comments off Monday 30 Mar 2009 | Misterblue | LookingGlass, Misterblue, Programming
My latest keep-me-busy project has been building a new viewer for OpenSim. The LookingGlass viewer is a virtual world viewer with an internal structure that makes extensions and mixing and matching easy.
This all started as a project to learn C#. Work was dropping me into a project using that language so I had to learn and what better way to learn than to build something so grand and unattainable that I would have to learn something. Thus LookingGlass was born.
The sources are not quite ready for releasing. The BSD licensed sources will be out in a few weeks. I just can’t bring myself to put it out without the basic features going. I was put back about a month by switching from Mogre to Ogre which required me to learn the managed to unmanaged interface between C# to C++.
I will post a feature list and progress reports and some of my frustrations as time goes on. Eventually there will be a release date and wiki’s and source control and bug reports but that will come in it’s own time. For the moment, I will get back to the background loading of textures.
comments off Wednesday 11 Mar 2009 | Misterblue | LookingGlass, Misterblue