July 2009
Monthly Archive
Monthly Archive
I am about to make a video of logging into Wright Plaza and flying around but I wanted to get shadows working first. I introduced an oddity whereby the brightness of a prim is tied to it’s x or y rotation. I just can’t find the problem but, since it makes most buildings have large black sections, I have to find the bug before I show LG off. Other than that, LG allows logging into and navigating most sims.
comments off Thursday 30 Jul 2009 | Misterblue | LookingGlass, Misterblue
I’ve wanted to advance a version but the main thing keeping LookingGlass from being usable was the unbelievable memory footprint. Ogre vertices took up all the memory until it crashed. So, I’ve spent the last two weeks adding a dynamic loading and unloading system. Now I can log into Wright Plaza and walk an fly around. Woot!! I’ll add a video and some updates this weekend.
comments off Wednesday 22 Jul 2009 | Misterblue | LookingGlass, Misterblue
I’ve completed sculpties and added many texture processing improvements. Normal LLLP textures are JPEG2000 but I had to figure out how to store sculptie textures as PNGs so I could read them into the .NET/Mono graphics functions. Once I was more familiar with textures, I put in checks for transparency and put in the code to pass that info down into the renderer. There are some problems around PrimMesher but I don’t know if it’s a bug or me using it wrong. You’ll see the problems with box prims having the wrong textures on the bottom (most notable if someone rotated the box to use the hollow for a hole) and that textures are placed on scuplties upside down.
But it’s getting more stable and can pretty much do a sim. Walking around is not very easy but that will take prioritization of the work queues.
2 comments Monday 06 Jul 2009 | Misterblue | LookingGlass, Misterblue