Dynamic Loading of Ogre Resources

In trying to get LookingGlass working with Ogre, I had to figure out how to dynamically load resources (meshes, materials and textures). Ogre’s default methodology is to have everything preloaded. Loading meshes and materials on demand is not obvious. Especially materials.

I’ve figured some of it out and wrote up Dynamic Loading of Ogre Resources. Hopefully this will save some other people many frustrating hours.

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