LookingGlass progress

I am working on an OpenSim/SecondLife compatable viewer. I almost have it to a state that I am going to let the BSD Licensed code loose. I want to get it to the point of being buildable and runnable and not totally sucky before I put the code out. That’s not to say it will be anywhere usable or feature complete at that point.

The biggest problem at the moment is performance. I have clearly made some of the noob mistakes when creating a visual application. It disparately needs a manager and scheduler for all of the work queues. The current implementation gets totally overwhelmed when entering a large sim (especially an OpenSim sim since the whole sim contents is thrown at the viewer).

Here are some progress pictures. These are of the Portland Connection sim in SecondLife(r).

LookingGlass-20090506_001
LookingGlass-20090506_002
LookingGlass-20090506_003
LookingGlass SecondLife(r) Viewer
LookingGlass-20090509_001
SecondLife-20090509_001
LookingGlass-20090509_003
SecondLife-20090509_003
LookingGlass-20090509_002
SecondLife-20090509_002
LookingGlass-20090509_004
SecondLife-20090509_004
LookingGlass-20090509_005
SecondLife-20090509_005

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