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	<title>Misterblue &#187; Programming</title>
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	<link>http://misterblue.com</link>
	<description>Not blue like the mood</description>
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		<title>3D Worlds on the web</title>
		<link>http://misterblue.com/wwpp/archives/20100619-3d-worlds-on-the-web</link>
		<comments>http://misterblue.com/wwpp/archives/20100619-3d-worlds-on-the-web#comments</comments>
		<pubDate>Sun, 20 Jun 2010 00:27:51 +0000</pubDate>
		<dc:creator>Misterblue</dc:creator>
				<category><![CDATA[LookingGlass]]></category>
		<category><![CDATA[Misterblue]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Thoughts]]></category>

		<guid isPermaLink="false">http://misterblue.com/?p=850</guid>
		<description><![CDATA[I&#8217;ve been working on LookingGlass which is a stand-alone, you-have-to-download-it viewer for the OpenSimulator virtual worlds. I really wish one didn&#8217;t have to download the viewer. Viewing should just happen as part of the web. I&#8217;ve looked at this several times and it looks like the infrastructure is maturing. WebGL is appearing or will soon [...]]]></description>
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		<title>Integrating Avatars and Attachments and generalizing entities</title>
		<link>http://misterblue.com/wwpp/archives/20091020-integrating-avatars-and-attachments-and-generalizing-entities</link>
		<comments>http://misterblue.com/wwpp/archives/20091020-integrating-avatars-and-attachments-and-generalizing-entities#comments</comments>
		<pubDate>Wed, 21 Oct 2009 05:01:13 +0000</pubDate>
		<dc:creator>Misterblue</dc:creator>
				<category><![CDATA[LookingGlass]]></category>
		<category><![CDATA[Misterblue]]></category>
		<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://misterblue.com/?p=830</guid>
		<description><![CDATA[I had been fretting about whether avatars and their attachements are first class objects or subclasses of entities. I am now thinking the latter. That is, World just deals with Regions that contain Entities and the Entities have sub-classes that are created by Comm and sensed by the Viewer. The pattern I&#8217;m working with at [...]]]></description>
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		<title>More Ogre Dynamic Loading</title>
		<link>http://misterblue.com/wwpp/archives/20090620-more-ogre-dynamic-loading</link>
		<comments>http://misterblue.com/wwpp/archives/20090620-more-ogre-dynamic-loading#comments</comments>
		<pubDate>Sat, 20 Jun 2009 20:45:49 +0000</pubDate>
		<dc:creator>Misterblue</dc:creator>
				<category><![CDATA[Misterblue]]></category>
		<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://misterblue.com/?p=821</guid>
		<description><![CDATA[I updated my page on dynamically loading meshes, materials and textures in Ogre with information for textures. Turns out that the requests for the textures works out but that, again, the containing mesh has to be reloaded to get the texture to pop up in the scene. The code for finding which meshes need reloading [...]]]></description>
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		<title>Dynamic Loading of Ogre Resources</title>
		<link>http://misterblue.com/wwpp/archives/20090330-dynamic-loading-of-ogre-resources</link>
		<comments>http://misterblue.com/wwpp/archives/20090330-dynamic-loading-of-ogre-resources#comments</comments>
		<pubDate>Tue, 31 Mar 2009 05:43:39 +0000</pubDate>
		<dc:creator>Misterblue</dc:creator>
				<category><![CDATA[LookingGlass]]></category>
		<category><![CDATA[Misterblue]]></category>
		<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://misterblue.com/?p=790</guid>
		<description><![CDATA[In trying to get LookingGlass working with Ogre, I had to figure out how to dynamically load resources (meshes, materials and textures). Ogre&#8217;s default methodology is to have everything preloaded. Loading meshes and materials on demand is not obvious. Especially materials. I&#8217;ve figured some of it out and wrote up Dynamic Loading of Ogre Resources. [...]]]></description>
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